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AUDIO PORTFOLIO

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Organiser

Hello, I am Jonatan Arriaga, Mexican technical sound designer, mix engineer, producer and guitar player. I love designing and implementing sound for video games, interactive experiences and linear media. 

 

I have more than 20 years of experience in the audio and music industry, managed the international music promotion platform Sounds of the World (UK) back in 2015 , a project that aimed to promote emerging talents from countries like India, Senegal, Moldova, México and South Africa.  I produced two metal albums for local acts: "Demon Project" being in charge of performing guitars, pre-production, editing, arranging and studio engineering.

 

The other project was "Circles of Mind", a project in which I did most of the songwriting, arrangements, performed guitars and help with the production of the album. 

 

I hold a master’s degree Sound Design for Video Games from Arts University Bournemouth (UK) via Thinkspace Education and a bachelors in Digital Music Production by Tecnológico de Monterrey, Mexico City campus. 

 

I am really engaged with the development of game audio in Mexico  that is why I love offering learning materials in Spanish through my blog and also helping organising game audio events through the Game Audio México networking group.  

I hope you enjoy the material on my site! 

Game Audio &
Implementation

Sentinels Revenge

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Sound design and technical audio implementation reel combining Unity 6 and Wwise 2024 - Showcasing RTPC-driven area transitions and dynamic gun tails with custom C# Scripting and side-chain mixing.

Adventure Boy

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Sound design, audio and music implementation showcase using Unreal Engine 5 with Blueprints and Metasounds highlighting dynamic music and footstep material systems along with some mixing done by side-chain through sub-mixes, bus and compressor.

Tower Defence 

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Sound design, technical audio and music implementation reel using Wwise 2023 and Unity 2023 highlighting the construction of a dynamic music system which responds to game states and real-time parameters.

Game Audio &
Sound Redesigns

Unity 5: The Blacksmith

Full sound redesign for The Blacksmith trailer where you can hear performed foley, panning according to camera movements, cold ambiences, dark magic, gore and a processed self- recorded vocal performance of the nordic Völuspá poem in reconstructed Old Norse for the dark magic spell cast by The Blacksmith.

Immersive jungle 

Immersive sound design for a sniper gameplay  excerpt combining  the Dolby Atmos Renderer and DearVR Pro. You might find some really annoying insects from time to time. 

Weapon Redesigns

Video showcasing complete sound redesigns of some amazing weapons in video games. 

Post-Production & Linear Media

Preso
Short Film - India

Full sound design work for Dhillon Films from India. I was in charge of foley art, sound design, film scoring, mixing and mastering. 

Pablo 
Short Film - México

Sound design work for Mexican startup production company "No Es Un Calcetín". I was in charge of music supervision, foley art, sound design, mixing and mastering. 

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