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Getting to know Wwise: Containers Pt. 1.
In this chapter, we will begin exploring the fundamental functionalities and features of four containers: Work Unit, Property Container, Random Container and Sequence Container. We will also explore the process of importing audio and setting up playback points, analyse how property inheritance works, and provide an introduction to randomization and the units governing its range of variation. WORK UNIT Let’s begin by discussing the Work Unit, the organizational foundation of a

Jonatan Arriaga
Aug 27


Getting to know Wwise: The basics.
Get to know Wwise though the first chapter on the basic structure and main features within Wwise.

Jonatan Arriaga
Aug 7


Introduction to Interactive Audio | Basic Concepts
Abordamos los conceptos básicos del audio interactivo como lo son: audio lineal, audio no lineal, game engines, motores de audio nativos, middleware y nombrado de archivos.

Jonatan Arriaga
Jun 17
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