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Getting to know Wwise: Containers Pt. 3. Blend Tracks and RTPCs.
In this chapter, we will continue learning about the functions of the Blend Container—specifically, the use of Blend Tracks via Real-Time Parameter Controls (RTPCs).

Jonatan Arriaga
5 days ago


Getting to know Wwise: Containers Pt. 2. Blend Container.
In this chapter we will begin the analysis of the Blend Container and the types of sounds that we can include in our containers such as Ambience Spots and Ambience Beds.

Jonatan Arriaga
Sep 24


Getting to know Wwise: Containers Pt. 1. Random & Sequence Containers.
In this chapter, we will begin exploring the fundamental functionalities and features of four containers: Work Unit, Property Container, Random Container and Sequence Container. We will also explore the process of importing audio and setting up playback points, analyse how property inheritance works, and provide an introduction to randomization and the units governing its range of variation.

Jonatan Arriaga
Aug 27


Getting to know Wwise: The basics.
Get to know Wwise though the first chapter on the basic structure and main features within Wwise.

Jonatan Arriaga
Aug 7


Introduction to Interactive Audio | Basic Concepts
Abordamos los conceptos básicos del audio interactivo como lo son: audio lineal, audio no lineal, game engines, motores de audio nativos, middleware y nombrado de archivos.

Jonatan Arriaga
Jun 17
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